*Emerging trends in neuroscience(
Key Points:
• Heart-rate biofeedback can be woven directly into tabletop game mechanics to shape tension, cooperation, deception, and strategy, without sacrificing the tactile, social essence of board games.
• Through an 18-month Research-through-Design process, Tu and colleagues developed One Pulse: Treasure Hunter, a social deduction game where live heart-rate data drives missions, failures, and hidden information.
• The design trade-offs they identify—how to display physiology, how seating and space change interaction, and how fair it is to use HR in deception—offer rich lessons for biofeedback and neurofeedback clinicians wanting more playful, engaging training environments.